Golan

Golan (tc_golan) is a map in Firearms. It first appeared in FA 2.7. Game mode for this map is Territorial Control.

Overview
The map is supposed to take place in the Golan Heights, thus located in the near east. According to the map file .txt, "a localized Syrian counterattack threatens Israeli possession of a strategic defensive system on the Golan Heights. Syrian forces (Red Team) has captured one compound, while the Israelis (Blue Team) have fallen back to an auxiliary compound. Both sides are now battling for control of the hill."

Objectives are to take control of:


 * the village
 * the central bunker,
 * the mobile command track in the forest

For each point held, 1 reinforcement is deducted from the opposing team every 20 seconds. The wide valleys where the spawn bunkers are located are predestined for sniper duels. Common practice is to attempt pinning down an enemy in its bunker, however all bunkers have multiple exits. The central bunker, by nature, will almost inevitably be the capture point most fought for.

Due to its simple geometry, the map also is suitable for small teams and even one-on-one matches.

History
Author of the map is Alex Jordan. The Map was introduced in FA 2.7 and updated in 2.8.

Tactical
Since the map is almost symmetrically built, tactics are more or less the same for both teams.

Both Teams:


 * Many areas of the map are seamed by forest ridges. These pose ideal terrain for snipers. If you approach the command post from the most outer part of the forest, you will find an elevated position on both sides.
 * In the village, the ruins will provide good cover from enemy sight and bullets.
 * When trying to pin down the enemy in its spawn bunker, do so from multiple sides and with different weapons.

Trivia

 * In the spawn bunker, the current capture status is displayed.