Rubble

Rubble (tc_rubble) is a map in Firearms. It first appeared in Firearms 2.6. Game mode for this map is Territorial Control.

Overview
The map is located in a rocky desert environment, according to map description "within the ruins of an old fortess". It consists mostly of military buildings, such as bunkers and similar fortifications, but also includes a church. The goal is to take control of an abandonned ammo depot. Players on the controlling team gain points for every 30 seconds they hold the territory. The map's most annoying, but at the same time, most important feature is the option to call an airstrike on its only capture area, the ammo depot. Both teams can do so by using their radio which is located in their spawn zone. An Airstrike will kill anyone in and closely around the ammo depot.

Rubble is one of the smallest maps available, making it ideal for small teams. Even one-to-one player matches can be quite fun.

History
The map was developed by Tylak (most probably Tyler Munden). No revisions are known.

Tactical
Both Teams:


 * Use the airstrike if the enemy has fortified the ammo depot and there is no chance of retrieving it.
 * The height differences on this map make the grenade launcher (and hand-thrown grenades) a valuable option.

Blue Team:


 * Tc rubble underpass.jpg the church entrance is impossible to cross, take the window on the side of the church. Any MG nest or sniper guarding the entrance can be targeted from the small hole in the wall in the lower fortification (right side from spawn) or its upside.
 * A "tank" machine gun can be found on the wall facing the red team's spawn bunker which has unlimited ammunition. However, this position is prone to the airstrike impact if called.
 * Do not underestimate the lower route to the red bunker. It doesn't lead to the ammo depot, however, via underpass or by going over the ledges, positions can be reached from which enemy reinforcements can be subdued.

Red Team:


 * Take advantage of the tower which is part of the bunker where you spawn. Its elevated position poses excellent overview; the windows of the ammo depot can be targeted as well as the underpass from the other side.
 * The ammo depot can be reached via a window to the right side. There is a covert ladder on the right lower side of the wall when approaching from the red bunker, which can be entered by shooting the boards. Be aware that at the top of that ladder, you will be seen from the windows.
 * A "tank" machine gun can be found guarding the entrance of the church which has unlimited ammunition. Just like its counterpart, this position is prone to the airstrike impact if called.