Firearms Wiki

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A wiki devoted to the Half-Life: Firearms Series.

''"Sounds of battle carnage and death screams came from the tunnel ahead. Bodies were blown backwards by exploding grenades, teammates cut down by the relentless chatter of an M60. With no other way to go, the tunnel had to be breached. Crawling out of my sniper roost, I approached the mouth of the tunnel and hunkered down into a prone position and primed my last Steilhand grenade. Slowly, I crawled into the tunnel as it wound its way to the left and right. Finally, the sounds of footsteps in the distance. I flung the grenade over a stack of crates and was satisfied when it killed two hidden enemies. Unfortunately, an opposing grenade landed at my feet. I attempted to get to my feet and bolt but the bastard blew and inflicted heavy damage. I was bleeding fast but fortunately I had a few bandages to stem the crimson flow. Footsteps approached. Readied my Steyr AUG and mowed down the fool running towards me. More followed. More bodies went down. Finally, a few teammates came to assist and we moved cautiously into the bowels of the tunnel. From out of nowhere, a sniper bullet slammed into my right leg and actually broke it. Limping along, a bloody mess near death, I had nothing to lose. Time to take one for the team. Opened up the Steyr and charged ahead as fast as I could muster, gunning down anything that moved. Finally, the end of the tunnel came into view and before me was our next objective, the bridge, which proudly hoisted the flag of our enemy. Unfortunately, the place was crawling with people all waiting for my arrival. Last thing I remember was the chatter of six different guns and the unsettling bounce of several live grenades. At least I went out in a hail of glory."''

&mdash; Firearms gameplay as described by Chris Jensen.

Firearms is a modification of Valve Software's computer game, Half-Life. It's a realistic modification of the game, that focuses on teamplay with Half-Life gameplay altered to the extreme. New rules, new content, and 30 new weapons. It features multiplayer mode only, and therefore it is only playable online or on a local area network.

In Firearms you play in teams, or rather armed forces. Every time you join or start a game, you will join one of the two forces being Red or Blue. Each time you choose what weapons and optional items you want, a kevlar vest is required gear though. Each force has an certain amount of reinforcements, which stands by and are thrown into action as a game progresses. When there are no reinforcements left, and all active soldiers have the been killed, the standing team wins the battle.

There are lots of different scenarios and mission objectives in Firearms, and the above rules is the basic way it plays on all of them. Each individual soldier is awarded ranks as he gets better and when he helps the team. You can also gain skills as you advances in rank. Bandages can heal your gun shot wounds, but they won't make you gain in health points, so you should be aware of the danger lurking all places, when you and your team moves into enemy territory.

Development of Firearms started back in December 1998. For a detailed overview, you may look up the Version History.

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